Premise
Welcome to Vernos Bay, a city abandoned by its pantheon. Nothing here is born, nothing grows, nothing dies. People and animals are sick, and the waters are still and rancid. The sky is always a strange twilight, neither dark nor day.
People have been drawn in from other universes by an unknown power, as though something primal and ancient is blindly reaching out to the lost ones in hopes of forcing their return - or perhaps as though trying to replace them. Your character can either seize the opportunity to take the place of one of the lost gods, accept your life as a mere mortal and try to make the best of it, or strive to find a way to return home.
Dusk of the Gods is a panfandom political strategy and slice of life game dominated by player-driven plots. More than simply a game with limited play and directed action, players are encouraged to take an active role in worldbuilding and planning; the moderator's task is simply to be a final word, if needed, and to read apps, update pages, and keep trains running on time.
People have been drawn in from other universes by an unknown power, as though something primal and ancient is blindly reaching out to the lost ones in hopes of forcing their return - or perhaps as though trying to replace them. Your character can either seize the opportunity to take the place of one of the lost gods, accept your life as a mere mortal and try to make the best of it, or strive to find a way to return home.
Dusk of the Gods is a panfandom political strategy and slice of life game dominated by player-driven plots. More than simply a game with limited play and directed action, players are encouraged to take an active role in worldbuilding and planning; the moderator's task is simply to be a final word, if needed, and to read apps, update pages, and keep trains running on time.